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- eeeennnnddddppppooooiiiinnnntttt((((3333GGGG)))) eeeennnnddddppppooooiiiinnnntttt((((3333GGGG))))
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- NNNNAAAAMMMMEEEE
- bbbbggggnnnnppppooooiiiinnnntttt,,,, eeeennnnddddppppooooiiiinnnntttt - delimit the interpretation of vertex routines as
- points
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- CCCC SSSSPPPPEEEECCCCIIIIFFFFIIIICCCCAAAATTTTIIIIOOOONNNN
- vvvvooooiiiidddd bbbbggggnnnnppppooooiiiinnnntttt(((())))
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- vvvvooooiiiidddd eeeennnnddddppppooooiiiinnnntttt(((())))
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- PPPPAAAARRRRAAAAMMMMEEEETTTTEEEERRRRSSSS
- _n_o_n_e
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- DDDDEEEESSSSCCCCRRRRIIIIPPPPTTTTIIIIOOOONNNN
- bbbbggggnnnnppppooooiiiinnnntttt marks the beginning of a list of vertex routines that you want
- interpreted as points. Use the eeeennnnddddppppooooiiiinnnntttt routine to mark the end of the
- list. For each vertex, the system draws a one-pixel point into the frame
- buffer. Use the vvvv routine to specify a vertex.
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- Between bbbbggggnnnnppppooooiiiinnnntttt and eeeennnnddddppppooooiiiinnnntttt, you can issue only the following Graphics
- Library routines: cccc, ccccoooolllloooorrrr, ccccppppaaaacccckkkk, llllmmmmbbbbiiiinnnndddd, llllmmmmccccoooolllloooorrrr, llllmmmmddddeeeeffff, nnnn, RRRRGGGGBBBBccccoooolllloooorrrr,
- tttt, and vvvv. Use llllmmmmddddeeeeffff and llllmmmmbbbbiiiinnnndddd to respecify only materials and their
- properties.
-
- There is no limit to the number of vertices that can be specified between
- bbbbggggnnnnppppooooiiiinnnntttt and eeeennnnddddppppooooiiiinnnntttt.
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- By default points are forced to the nearest pixel center prior to scan
- conversion. This coercion is defeated with the ssssuuuubbbbppppiiiixxxxeeeellll command.
- Subpixel point positioning is important only when points are scan
- converted with antialiasing enabled (see ppppnnnnttttssssmmmmooooooootttthhhh).
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- After eeeennnnddddppppooooiiiinnnntttt, the current graphics position is the most recent vertex.
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- NNNNOOOOTTTTEEEE
- On Impact and Infinite Reality llllmmmmccccoooolllloooorrrr cannot be called between bbbbggggnnnnppppooooiiiinnnntttt
- and eeeennnnddddppppooooiiiinnnntttt
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- SSSSEEEEEEEE AAAALLLLSSSSOOOO
- c, pntsmooth, subpixel, v
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- PPPPaaaaggggeeee 1111
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